Blankness, possible random greeblies, or a magic glow through milky glass. If you have any OT photo taken on-set, I’d love to get a more accurate view! But otherwise that’s it when it comes to screen-accurate Original Trilogy engines.
(though since this shot was taken when the set was clearly unfinished, it's possible they added some detailing later on) Finally, the Empire making-of shot shows even less, but suggests a blank grey-white wall was built into the engine area. Not much more is revealed in the middle shot, which is from the SE’s CGI Jabba scene. The ANH behind-the-scenes shot top right suggests that the set builders put some greeblies and crap in the engine area, but only a few feet can be seen not really enough information to be useful.
Despite my embarrassingly large amount of research, I haven't been able to find a single photograph that shows what the whole engine area looked like on-set in any OT Star Wars movie! And strangely there's a total conspiracy of silence when it comes to on-set photos of the back end. See the Death Star hangar photo at the very top of the page.įrustratingly for geeky model makers, the physical Falcon sets were never shown in any film at an angle that properly revealed the hindquarters. The angle of the shadows clearly shows that studio lamps on stands were used, not ceiling lights. In both scenes where the ramp interior is visible (the external Falcon set for the hangar scene and the internal corridor/hold Falcon set for the hidden compartment scene), the ramp is side-lit and not top-lit. The top bit of ceiling is briefly visible during the “Chewie get us outta here!” and “it’s lucky you had these compartments” scenes, and it’s just a dark grey surface unadorned by lights or greeblies.
The set blueprints show nothing on the ceiling other than the note “clad with selected purchased rubber flooring as on ramp”. The only lights that are part of the set itself are the small indicator lamps built into the ramp walls. This ramp appears to have had a plain ceiling with no overhead lighting. Here's a brief summary, though for more details I have an entire page on the subject of the ramp, which includes blueprints. One can only hope we'll eventually see Darth Vader's personal TIE Fighter as well.The boarding ramp interior is another aspect of the ship that changed from film to film. The inclusion of these two opens the door for other such iconic vehicles from the series. Playing Star Wars Battlefront, you should get the same feeling that you get when you see the Millennium Falcon swooping by and taking out TIE fighters in the movies," says Sundell. "This goes for both the visuals and feel. Senior Designer Björn Sundell pointed out that a major objective of the ships was "to make players feel truly cool, powerful, and heroic when piloting them." In turn, the ships are meant to offer an experience to players that will make numerous highlights across matches. The "hero vehicles" will be playable in Battlefront's Fighter Squadron game mode and will be acquired much in the same method players used to play as Luke Skywalker and Darth Vader in ground combat modes.Įach vehicle will feature improved speed, maneuverability, and arsenals, ensuring that teams will need to coordinate to take down these deadly threats to the skies. An announcement on the Star Wars Battlefront's official website has confirmed that players will have the chance to jump into the cockpit of Han Solo and Boba Fett's iconic vehicles from the original trilogy.